| Register | Recover password

All Racial Abilities

By: Hogger - September 23, 2009 - 1,970 views []
(3 votes, average: 4.67 out of 5)

Racial abilities for Alliance and Horde.

Last update: 2009/09/23

Quick Menu

    Alliance

      - Draenei
      - Dwarves
      - Gnomes
      - Human
      - Night Elves

    Horde

      - Blood Elves
      - Forsaken
      - Orc
      - Tauren
      - Troll

ALLIANCE

    Draenei

      Available classes: Death Knight, Hunter, Mage, Paladin, Priest, Shaman, Warrior

      Gemcutting: Jewelcrafting skill increased by 5.
      Gift of the Naaru: Heals the target (15*Level) + 50 over 15 sec (1250 at 80, base amount)- 40 yd range – 3 min cooldown. The amount healed is increased based on the caster’s Spell Power or Attack Power. This ability does not lose casting time from taking damage.
      Heroic Presence: Increases chance to hit with all spells and attacks by 1% for you and all party members within 30 yards.
      Shadow Resistance: Reduces the chance you will be hit by Shadow spells by 2%.

    Dwarves

      Available classes: Death Knight, Hunter, Paladin, Priest, Warrior

      Stoneform: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 sec, 3 min cool down.
      Gun Specialization: Your chance to critically hit with Guns is increased by 1%.
      Frost Resistance: Reduces the chance you will be hit by Frost spells by 2%.
      Find Treasure: Allows the dwarf to sense nearby treasure, making it appear on the mini map. Lasts until canceled. (shows as a golden dot on the mini map).

    Gnomes

      Available classes: Death Knight, Mage, Rogue, Warlock, Warrior

      Escape Artist: Escape the effects of any immobilization or movement speed reduction effect. 1.75 min cool down (105 seconds)
      Expansive Mind: Intellect increased by 5%.
      Arcane Resistance: Reduces the chance you will be hit by Arcane spells by 2%.
      Engineering Specialization: Engineering skill increased by 15.

    Human

      Available classes: Death Knight, Mage, Paladin, Priest, Rogue, Warlock, Warrior

      Perception: Increases your Stealth detection.
      The Human Spirit: Spirit increased by 3%.
      Sword Specialization: Expertise with Swords and Two-Handed Swords increased by 3. (Reduces chance to be dodged or parried by 0.75%)
      Mace Specialization: Expertise with Maces and Two-Handed Maces increased by 3.(Reduces chance to be dodged or parried by 0.75%)
      Every Man for Himself: Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cool down with other similar effects. 2 min cool down (Means you don’t have to spend honor points on a PvP trinket etc)

    Night Elves

      Available classes: Death Knight, Druid, Hunter, Priest, Rogue, Warrior

      Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. 2 min cooldown
      Elusiveness: Reduces the chance enemies have to detect you while Shadowmelded or Stealthed. (Rogue/Druid only)
      Quickness: Reduces the chance that melee and ranged attackers will hit you by 2%.
      Wisp Spirit: Transform into a wisp upon death, increasing speed by 75%.
      Nature Resistance: Reduces the chance you will be hit by Nature spells by 2%.

HORDE

    Blood Elves

      Available classes: Death Knight, Hunter, Mage, Paladin, Priest, Rogue, Warlock

      Arcane Affinity: Enchanting skill increased by 10.
      Arcane Torrent: Silence all enemies within 8 yards for 2 seconds. Restores 5 + 1/Level% of your Mana for Hunters/Paladins/Mages/Priests/Warlocks, restores 15 energy for Rogues and restores 15 runic power for Deathknights. 2 min cooldown.
      Magic Resistance: Reduces the chance you will be hit by spells by 2%.

    Forsaken

      Available classes: Death Knight, Mage, Priest, Rogue, Warlock, Warrior

      Will of the Forsaken: Removes any Charm, Fear and Sleep effect. 2 min cooldown
      Cannibalize: When activated, regenerates 7% of total health every 1 sec for 10 sec (70% for the full duration). Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. 2 min cooldown
      Underwater Breathing: Underwater breath lasts 233% longer than normal.
      Shadow Resistance: Reduces the chance you will be hit by Shadow spells by 2%.

    Orc

      Available classes: Death Knight, Hunter, Rogue, Shaman, Warlock, Warrior.

      Blood Fury: Increases attack power by (Level*4)+2 per character level (322 at 80) for Death Knight/Warrior/Rogue/Hunter. For Shamans it increases attack power by (Level*4)+2 (322 at 80) as well as spell power by (Level*2)+3 (163 at 80). For Warlocks it increases spell power by (Level*2)+3 (163 at 80). Lasts 15 sec, 2 min cooldown.
      Hardiness: Duration of Stun effects reduced by an additional 15%.
      Command: Damage dealt by Death Knight, Hunter and Warlock pets increased by 5%.
      Axe Specialization: Expertise with Axes and Two-Handed Axes increased by 5 (Reduces chance to be dodged or parried by 1.25%)

    Tauren

      Available classes: Death Knight, Druid, Hunter, Shaman, Warrior

      War Stomp: Stuns up to 5 enemies within 8 yds for 2 sec. 0.5 sec cast – 2 min cooldown.
      Endurance: Base Health increased by 5%
      Cultivation: Herbalism skill increased by 15.
      Nature Resistance: Reduces the chance you will be hit by Nature spells by 2%.

    Troll

      Available classes: Death Knight, Hunter, Mage, Priest, Rogue, Shaman, Warrior

      Berserking: Increases your attack speed by 10% to 30%. At full health the speed increase is 10%, when you are badly hurt the speed increase is up to 30%. Health calculations are taken from when this ability is activated. Lasts 10 sec, 3 min cooldown.
      Regeneration: Health regeneration increased by 10%. 10% of total Health regeneration may continue during combat.
      Beast Slaying: Damage dealt versus Beasts increased by 5%.
      Throwing Specialization: Your chance to critically hit with Throwing Weapons is increased by 1%
      Bow Specialization: Your chance to critically hit with Bows is increased by 1%.
      Da Voodoo Shuffle: Reduces the duration of all movement impairing effects by 15%.

Copyright ©. All rights reserved to original author.
Hogger ( http://rawr-hogger.mybrute.com/ )
Hogger the Destroyer! Need I say more?  

Add A Comment

You must be logged in to post a comment.

-->